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Eatatplaya’s Culinary Story Arc: Evolving Narratives on the Plate Perkembangan Judi dan Situs Judi Slot Gacor Gampang Menang Jackpot Maxwin

The ostriches required a tremendous amount of work because ostriches move strangely in real life.
They run fast but with long strides so they look slow. SPI overcame this by staggering their footfalls so no two ostriches were in sync, this eliminated the slow running effect.
Their necks have snakelike movements but at the same time needed to look powerful and strong enough to cause damage. SPI used ZIVA for the muscle simulations on the legs and neck but the most complex simulations were the feathers, with each bird flapping its wings differently, the wind moving them and the light interacting with them.
If you then include sand movement, footfalls, dust clouds and the removal of crew footprints and vehicle tracks SPI had a monstrous task ahead.

MANDRILL ATTACK

King of the apes, VFX house Weta was challenged with making Mandrills look more real than they do in real life. If you think about it, with its bright blue and red face, crimped fur, and hideous teeth it only looks real because we know it is real, but an exact copy in a film and it looks fake. Weta had to tone down facial coloring making the mandrills look plainer and more aggressive adding exaggerated fur matting and dirt gave the primates a more realistic feel.

OASIS CITY

For this scene, Rodeo VFX created a full CG flyover shot with photoreal CG buildings, CG crowd, and extensive DMP work. they also worked on an intense fight scene using full digital doubles of the actors.
Method Studios created a CG airship for this scene which had to crash against buildings and mountains they also worked side by side with Rodeo Vfx on CG horses and snowy backdrops.

VDO

 

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